The world of PAX BRITANNICA is one of intrigue and danger, set in an alternate present in which faeries are real, alchemists transmute lead into gold, the world runs on steam power and the sun never sets on the British Empire.
This internet site provides the full core rules to the game PAX BRITANNICA for your enjoyment.To learn how the world came to be as it is, our esteemed reader may wish to peruse the timeline and world pages.
What is PAX?
PAX BRITANNICA is a role-playing game conceived and written by Matthew E. Abbott. Its setting is an alternate present in which many things once believed possible but since debunked are instead quite factual.
It uses a system of dice-rolling utilizing two of the usual six-sided variety of die. The rolling system produces a realistic probability distribution resembling a normal curve whose mean is translated to appropriate values by modifiers for difficulty, character attributes, and learned skills.
Ghosts, faeries, surviving dinosaurs, and creatures of folklore roam the earth. Seances allow the living to speak with the dead. Exorcists battle with violent spirits. Artificial intelligence on a human level guides commonplace automatons. A vast supply of thermally dense peat provides limitless steam power. The world is ruled by a decaying monarchy, stretched to its limits by the machinations of those who claim to be its servants. Scientists and spiritualists rub shoulders with thugs and mercenaries, and opportunities for adventure abound.